The other element that this reviewer has two opposing views on is the tutorial and player reference resources. For the game to function, this isn’t absolutely necessary, but the lack of this is part of how this game overall feels like a good conversion of a tabletop product to a digital one rather than standing on its own as a first choice to experience the game. There really is no animus to any of the unit presentation. The graphics are excellent, but the “animated” figures feel more like animated plastic figures on bases than living creatures. Digital Game Experience:įunctionally and artistically, there’s nothing wrong with this implementation. After 3 ages, final points are tallied and the highest score wins.Īs a Battle occurs, players can choose cards to add to their total combat value. Once all players have passed, Quest cards are resolved, a single province on the board is destroyed, and then a new round begins. The winner of the battle gains victory points equal to their Axes clan ability score. Additionally, players can add to their strength any combat value from one card in their hand. Each player’s strength is determined by the units they have in the province or they have moved in from adjacent provinces. Actions range from playing units to the board, moving them, upgrading them, or fighting other players (pillage). Some of these actions require Rage points which are provided by a player clan’s Rage ability score. With each card choice, players form a strategy by selecting cards worth points, bonuses in combat, ability upgrades for their clan, or monsters summoned from all manner of the mystic realms.ĭuring the second phase, players will take actions, turn by turn, until they pass. They’ll receive a hand of cards, choose one, and pass the remainder to their neighbor. In the first phase, players will draft cards similar to 7 Wonders or Sushi Go. Cards are drafted each round and players use those cards in the second phase of the round. The game end is the final stage of Ragnarok thereby filling Valhalla with victorious heroes. As the game progresses, the stakes are raised from cards that provide more points and a board that shrinks thereby tightening the space for engagement. The goal is to earn victory points from conflict, objectives from quest cards, and generally increasing the ability scores of a player clan. The gameplay is driven by 2 primary phases over 3 rounds (ages) of play. The board game itself is best at 3 or 4 players, but can also play 2 or solo with AI playing other sides in the digital version. Whether or not the digital version deserves the same praise is the question. It’s a card drafting, player conflict, Norse mythology themed game that gained enormous funding on Kickstarter and an extremely high ranking on BoardGameGeek from thousands of ratings. The question always comes down to the overall experience and whether the digital version captures the same engagement and ease of play as the original.īlood Rage is just such a game that needs this judgement. Fans looking to play a board game will usually look for versions on Tabletop Simulator, Tabletopia, or other digital platforms such as Board Game Arena or. As this review is being published at the height of the COVID-19 pandemic, the release of a digital version of a popular game has more significance than it might otherwise.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |